We all have influences, no matter how strong, and the personality and attitude of SEGA runs subliminally through Penny and Evening Star just as much as Mario Sunshine does for A Hat in Time.įor Penny’s Big Breakaway, the team used lessons learned from Sonic Mania’s development to create its own, wholly unique image. While some of the SEGA aesthetic is still obvious, that’s more ingrained in the team’s subconscious from childhood fandom than being purposeful. With Penny, Fry and the rest of Evening Star had a blank canvas to play with, a completely new world to create with its own influences to pull from. “It was exciting that way because you didn’t necessarily know what all the rules were and then learning about them and the reasons for why things are the way they are was really cool.”Ĭlick to enlarge Penny's Big Breakaway uses a unique depth-of-field effect inspired by airbrushed paint spray that looks absolutely stunning in motion “With Sonic, I came into that as a bona fide developer, but also, as a Sonic fan as well, you’re sort of realising a dream of getting to look behind the curtain and put your mark on it as well,” art director Tom Fry told us. A band of Sonic fans from across the internet worked together to deliver one of the most stunning and satisfying 2D platformers around, but with the creation of Penny’s Big Breakaway came a new challenge - this wasn’t an established franchise, and it wasn’t 2D. When Sonic Mania released in 2017, it was a miracle. Newly formed after collaborating on the stunning Sonic Mania, Evening Star retains the pedigree of Sonic prodigy Christian Whitehead, designer Brad Flick, artist Tom Fry and many more for the new studio’s debut work: Penny's Big Breakaway. A small team of just 20 developers, Evening Star already has a reputation of delivering out-of-this-world platformers.
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